Ludo King Developer

Your Ideas. Our Platform.
We make sure all the rules within classic Ludo can be accurately emulated as a flawless automated system for universal gaming equality.
The primary objective is to place all four tokens at the center of the board. The rank of each player is given depending on the sequence their tokens go into the base.
To save time and enhance play, certain pieces shift automatically. If no valid action can be made, then the turn automatically reverts to the following player.
Pieces that are beaten by other players automatically spawn back at the first marker as per traditional Ludo rules.
Coins or points are automatically allocated to the user’s account according to the rank earned at the end of the game.
Players can change the music and sound levels as they wish within the game settings.
To maintain fairness and excitement, smart algorithms, such as preventing three sixes in a row, are added.
The source code for Ludo incorporates advanced UI elements such as bouncing of tokens and rolling of the dice on the bottom of the screen.
The system will automatically allocate the win to the other player if a gamer leaves during the game (in two-player mode), and in the case of three to four players, the game continues seamlessly.
Get in touch with our client to know
Understand client’s needs
Comprehend the client’s business and its current process
Start developing the app
Develop main functions and sections
Get it reviewed from the client
It’s time to deploy the app to App Store
Hand-over to client and deploy to client’s server
Finally, the app is ready to use for users
Proposing Solution
Suggesting the best solution in terms
Finalizing the suggested solution
Preparing blueprint structure
Start testing the app
Fixing bugs if found any to make the app smoother
Get final review from client’s end
Support Team
Maintenance
Review
Frameworks | Socket |
Programming Language | Node.js | Angular js | Unity 3d |
Database | Mongo DB | Firebase |
Tools | AmazonS3 | SSH Access |
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The programming of Ludo adheres to the traditional rules, resulting in a coherent experience across various devices and platforms.
Each player aims to move all four of their tokens into the “home” area, which then determines the final standing or ranking based on the sequence that each token enters the zone.
To improve ease of flow and reduce backlog, the system automatically executes clean paths or skips a turn if nothing can be done, allowing the game to continue fluidly and keeping players engaged.
Excitement is kept in the classic Ludo manner, where if one player’s token lands on another, the defeated token is sent back to the starting point and must reset.
Their coins, experience points, or in-game awards, depending on how well a player performed, are computed and allotted immediately into the accounts of the winning players after the match is finished.
Sound effects and music can be turned on and off or adjusted by players at their convenience, allowing every user to customize their own gaming experience.
Advanced algorithms make the game strategically complex and balanced by enforcing equal conditions for all, as seen in the elimination of repetitive sixes as mechanics.
The user interface, powered by Unity along with other engines, is engaging, smooth, and dynamic, featuring the flex of the engine’s capabilities through seamless animations of dice, movement of tokens, and transitions being executed in real time.
If one player leaves mid-match in 2 player games, the other receives an automatic win. In 3 to 4 player games, the match is no longer interrupted in order to maintain momentum.